Height Milestone Tracker
Read straight from the HUD in each official screenshot. Treat these as mile markers, not stage boundaries.
Starting area shown in official media.
Early floating-platform layout shown in official media.
Mid-height platform cluster with multiple talent encounters.
Stone platforms appear against a twilight background.
Upper night section shown on the Steam store.
High night section with sparse platforms and encounters.
From grass and sky to night stone
The early shots are all bright grass and open sky. Higher up, the course turns to darker stone, and the highest screenshots sit under a full night sky. That much is easy to see. What the screenshots can't tell you is where each theme starts and ends — those names and cutoffs haven't been announced yet.
Still to be confirmed
- The names of all three themes.
- The exact height where one theme hands over to the next.
- Safe routes, shortcuts and recovery spots — these go in once the game is out and they can be tested.
- Which character gimmicks sit at fixed heights and which move around.