Height Milestone Tracker
These are HUD heights visible in official screenshots. They are not claimed stage boundaries.
Starting area shown in official media.
Early floating-platform layout shown in official media.
Mid-height platform cluster with multiple talent encounters.
Stone platforms appear against a twilight background.
Upper night section shown on the Steam store.
High night section with sparse platforms and encounters.
What the screenshots tell us
The lower images use bright grass-and-sky platforms; later official images shift into darker stone and night scenes. That visual progression is real, but we are deliberately not naming the themes or assigning exact height ranges before launch evidence confirms them.
What is still missing
- Official or in-game names for all three themes.
- Exact transition heights.
- Verified safe routes, shortcuts and recovery landings.
- Which character gimmicks are fixed at specific heights versus dynamic.